The challenge we were solving
In the context of the COVID-19 pandemic, many patients required ongoing rehabilitation—both in hospital and at home. Com@Rehab responded to this challenge by integrating linguistics, health literacy, motor rehabilitation, virtual reality, and game development to create a digital solution that improves health communication and supports recovery.
The result: an interactive VR game designed to assist in motor rehabilitation for post-COVID patients, combining clear language, movement analysis, and engaging interaction.
Project partners




Project goals
- Develop a virtual reality game to support the motor rehabilitation of post-COVID-19 patients.
- Improve communication between technology and users by integrating verbal and non-verbal interaction.
- Apply principles of health literacy and linguistics to ensure instructions are clear and patient-friendly.
- Test usability and adapt difficulty levels based on patient performance and progress.
Our role
Value for Health CoLAB contributed its expertise in:
- Health literacy to improve linguistic and terminological clarity in patient instructions;
- Patient-centered communication strategies to shape interactions within the VR game;
- Designing verbal and non-verbal communication between patients and virtual therapists to guide correct execution of rehabilitation exercises.
Lead researcher at VOH
Project outcomes and impact
- Developed a prototype VR game with interactive features to support motor rehabilitation for post-COVID-19 patients;
- Integrated multiple levels of exercise difficulty based on patient needs;
- Created linguistic mapping of movement instructions to support understanding and adherence;
- Advanced to voice recording and usability testing stages to ensure clarity and effectiveness;
- Produced a project video showcasing the development process and its impact.
Publications
- Silva, C., Quaresma, C., Silva, R., Carvalho, S., Costa, R., Fernández, M., Fonseca, M., Pinto de Sousa, A., Londral, A., & Fonseca, M. (2024). Com@Rehab: An interactive and personalised rehabilitation activity based on virtual reality. BIOSTEC 2024 – Proceedings of the 17th International Joint Conference on Biomedical Engineering Systems and Technologies, Volume 2, 776–788.

